Sunday, January 30, 2011

The worst user interface : Sony Ericsson t106


One of my first cellphones was the ericsson t106. To be fair at this time there were no multi-touch iPhones or blackberries. But there were plenty of phones available with a better interface than this one. I really had no pick since my mother bought it for me at the time, so I got stocked with this phone. For beginners it had incredibly small buttons, that furthermore where made out of cheap contacts such that after a couple months of regular use you had to push each button really hard to make it work. The blue-black screen was also small and the audio was not very good. The battery indicator just had 2 levels full or half (instead of low battery flashing it usually just died). But these details were nothing compared to the menu interface. As you can see in the picture it just had two buttons (up/left and down/right) no menu key, instead you had to keep left pressed for 4 seconds to get to the menu. The right button served as a shortcut where the predefined shortcut was wap data in a time where no one used it. After keeping pressed the button for 4 seconds a menu appeared that was completely non-intuitive to navigate and get to the right app. For instance the alarm clock was under like 6 submenus which title had nothing to do with an alarm clock. The central more prominent button was the cancel button so it was frequent for new user to make the mistake of using it to accept just to get frustrated and cancel the whole operation back to the main screen. (4 seconds + many menus to get back). This may not be the worse UI ever, but it is definitively a bad one and came to mind as soon as I began this homework.  Several proposals of better phones have been made I would start with changing the big cancel button and rearrange that space to fit a dpad and make on screen instructions for easy use. I think they just made it like that to try to release a different design within a small slim phone, they just were not thinking about CHI then.

The best user interface: Nintendo Wii

Ok, maybe not THE BEST interface ever, it is built over simple/cheap hardware so it is always not very precise. But I think the concept revolution the game industry so it deserves its place in this post. The Nintendo wii is a videogaming console launched in 2006. This game console does not possess high performance hardware and fancy technical specifications compared to the consoles of the same generation, however it has a user interface that changed the way of playing by having a novel controller. This controller usually called the Wiimote has multiple sensor inputs including a 3axis accelerometer and an IR camera. Also it has built-in Bluetooth communication, rumble actuators, and a speaker. This allows a new game play form where the motions of the avatar on the screen are based on movements of the wiimote. Even with lower technical specifications the wii remote managed to compete fiercely with its rivals just because of the novel interface. Also it catch a new population into videogaming that were before agnostic to videogaming, but with this new easy to use interface feel more free to interact with a videogame machine. I personally enjoy the fact that it comes perfect in family meetings where everyone from the little kids to the grandparents can gather and play, something that not happened with the other consoles. Recently after the amazing success of the wii, Microsoft and sony launched similar devices for their respective consoles, the kinect for the Xbox360 and the move for the PS3 attempt to get back in the game with similar motion based controllers (although with different sensors and approaches). However it was the wii that originally presented a revolution in videogaming by using a technology that has been around for years, but never before was successfully used for videogame controls.

About me and CHI

My basic info is on the small box on the right. But I wanted to add my history with CHI. I have always found that an important part of any system or technology is the way it communicates with the final user. Therefore I have been interested in CHI for a long time now. I am currently working in the Sketch Recognition Lab at Texas A&M.  Last semester I took Sketch Rec. and AI Robotics and I really enjoyed both classes which relate a lot with CHI. I expect to get the most out of this class and hopefully very interesting ideas to continue on my research. I already know some of the students but I also expect to meet some more colleagues with different backgrounds and fresh ideas.